AI Insights · Timothy · October 2021
Top 5 Boxing Games Performance in Malta Q3 2021
Discover the performance of the top 5 boxing games on a unified platform in Malta during Q3 2021, including weekly downloads and revenue trends.
During the third quarter of 2021, the top 5 boxing games in Malta displayed varied performance metrics on a unified platform, encompassing both iOS and Android. The data, sourced from Sensor Tower, provides insights into the weekly downloads, revenue, and active user trends for each game.
Boxing Star: Real Boxing Fight experienced fluctuations in its weekly revenue, starting at $44 and peaking at $105 in the week of August 30. Weekly downloads saw a decline from 30 at the beginning of the quarter to 12 by the end.
EA SPORTS™ UFC® showed a consistent revenue trend, with a notable peak of $63 in the week of August 2. Downloads varied, reaching a high of 30 in mid-July before tapering off to 14 by the end of September.
WWE Mayhem maintained a steady revenue stream early in the quarter, averaging around $48 weekly, but saw a significant drop to $6 by early September. Downloads remained relatively stable, ranging from 10 to 18 throughout the quarter.
Real Boxing 2 experienced a peak in weekly revenue of $47 in mid-August, followed by a decline to $13 in early September. Downloads increased towards the end of the quarter, reaching 41 in the final week of September.
Real Boxing: KO Fight Club had a relatively stable revenue trend, with figures hovering around $20-$30 weekly. Downloads were minimal, peaking at 11 in early July and dropping to 3 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.